Cyber Cafe Simulator is a 2D narrative management game about people, not profit.

You run a small internet cafe. Customers line up at your counter, and you let them in one by one, take their payment, and watch them settle in at a PC. Most just play and leave. Some break equipment when things get tense, and you pay to repair what they damage. But one regular keeps coming back: Jay, a 17-year-old in a faded school jacket who smashes his keyboard whenever he loses.

Over three days, you meet Jay three times. Do you throw him out, or quietly hand back the key? Do you notice his suspension notice, or keep wiping tables? When a crowd arrives looking for him, will you call the police, step between them, or do nothing? Your choices change the cafe’s peace, the damage to your machines, and a hidden trust that decides which ending you reach.

Features

  • Run the counter: queue management, payments, and daily costs
  • Repair broken PCs before the cafe falls apart
  • A peace meter that decides how likely troubled customers are to break things
  • A three-day branching story with real consequences
  • Multiple endings, from bankruptcy and chaos to the story’s quiet resolutions
  • Pixel art and a short, complete experience of about 10 to 15 minutes

Controls: WASD to move, F to let customers in, R to repair, mouse to talk and choose.

Violence can end a conflict, but it can’t end a person’s pain.

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